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有没高手帮下,delphi XE6 为什么没有 FireMonkey Mobile Application
jwb_99
2015-01-21 10:53:41
安装完delphi XE6 , 但菜单中没有 FireMonkey Mobile Application 。
我安装时已经选了:
而且安装完这里也有了
但进去Xe6,菜单中没有 FireMonkey Mobile Application 。
SDK也没有
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有没高手帮下,delphi XE6 为什么没有 FireMonkey Mobile Application
安装完delphi XE6 , 但菜单中没有 FireMonkey Mobile Application 。 我安装时已经选了: 而且安装完这里也有了 但进去Xe6,菜单中没有 FireMonkey Mobile Application 。 SDK也没有
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shuaialang
2015-01-22
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key不对。。。。所以装出来的版本不一样。。。
doloopcn
2015-01-22
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我都是默认装的,不用额外选它都在那里啊 你的是不是ent版? 重下载个安装包吧
lyhoo163
2015-01-22
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此类问题,应该是安装程序,出现问题。只有重新安装了!
jwb_99
2015-01-22
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应该不是key问题。 本来安装时连Mobile Features 也没得选, 而且安装后也没android sdks 后来百度了下,按这个方法安装了。 http://blog.csdn.net/luozhuang/article/details/26684349 所以安装时已经有Mobile Features ,而且安装后android sdks也有了。 它已经自带了android和虚拟机。
使用
delphi
Fi
re
Mon
key
开发移动客户端
使用
delphi
Fi
re
Mon
key
开发移动客户端XE7版本,支持苹果和安卓
Mobile
Tutorials:
Mobile
Application
Development (iOS and Android)
Flappy Bird Clone Source Code For
Delphi
XE5
Fi
re
mon
key
On Android And IOS
If you live in a cave you might have missed the ultra hard
mobile
game Flappy Bird that went viral recently. I wanted to build a proof of concept prototype version of Flappy Bird using
Delphi
XE5
Fi
re
mon
key
and this is what I came up with. The game is called Flappy
Fi
re
mon
key
and I built it in a few hours. The code is very rough and it could use a lot of optimization and polish but it’s playable. It works best on Windows and I also tested it on Android and IOS but not OSX. It uses a TMemIni
Fi
le to save your best score, rudimentary collision detection, a game loop, opening a cross platform URL, and does some things with TFloatAnimation as well. Handling all of the different screen sizes was harder than I thought but I have run out of time for handling more screen sizes than a normal Android device and the Google Nexus 4 size device on Windows. Things that worked out well: I accomplished the animation of the
fi
re
mon
key
and the moving ground bar by just using two frames and doing TBitmap.Assign() between them which is not at all the best way to do it but it works for a prototype. For a production project I would probably switch to this TSprite component or try to get TBitmapListAnimation working. Using a TTimer for the game loop worked out well. It keeps the game rendering separate (hopefully). I might try using a
Fi
re
mon
key
3D form (see below) because it has an OnRender event. Using ShowModal on Windows and just Show on
mobile
worked as I had hoped. Adding in Hide to the Menu Form when the Game Form is active also worked like I wanted. I based my collision detection off of some code I found on Torry’s. The collision detection was one of the last things I added. There are a couple other methods to do collision detection like IntersectRect() and TRect.Intersect (and probably more). I would have to test each method to see which ones are the fastest for
mobile
. Building the pipes out of TRectangle worked but I ended up moving them into a TLayout to make the collision detection work correctly. I combined this code and this code for the open URL functionality. The cross platform functionality is awesome. I built and tested it with the Win32 target and switching the target to compile to Android and it just worked. Things that did not work out so well: I attempted to apply a ratio to my hard coded movement and placement numbers so that it would take the screen size into account but was unable to really get or make a usable ratio for the screen size. I had some more
Delphi
XE5
Fi
re
mon
key
effects like bevel and glow on my Game Over screen that I was using but once I started testing on
mobile
I had to remove them to get a better framerate. Originally I parented all of the objects on the Game Over screen off a TLabel but that fell apart once I started testing on multiple resolutions. I ended up switching to a TLayout and putting all of the Game Over objects in there. I had a TFloatAnimation on the Game Over screen but once I moved to the TLayout for multiple resolutions it no longer functioned how I had built it so I ended up disabling it. Moving the pipes manually seems slow and I would want to see if using a TFloatAnimation on them might be faster. Using TRectangles for the pipe may not have been the best choice for
mobile
optimization. I think I would try switching it to a TImage for
mobile
optimization. Some of the graphics (like the background) are included in the
application
twice because it made for easy visual editing. A simple
fi
x would be to have one graphic and Assign() the other versions of it at runtime. I might also try to use Frames to do this but I’m not sure how they do transparency. Using a visually designed TBitmapAnimation to swap between the images of the flying
fi
re
mon
key
and the ground bar didn’t really work out. I think it is more for a longer transition than 33 ms. I didn’t have a really good and easy way to handle the background on multiple screen sizes without doing a lot of extra lifting. I settled for making a big background image set to center and setting the background form color to the same color as the sky. More testing on multiple resolutions would show how well this worked. I guess the multiresolution functionality in TImage might help with this. I was not able to achieve a really solid outline around text using the glow effect component. I had a plan to set the position of the second window (GameForm) to the same X and Y as the Menu Form (so they would be right above each other on Windows) but I didn’t
fi
nd an easy way to make that happen. I wanted to have a TStyleBook on the form for each OS and then use an IFDEF to set the premium Dia
mon
d style at runtime. This did not work out.
Delphi
XE10安卓开发(实战篇)
实战方式讲解
Delphi
XE10的安卓开发,从安卓开发开发环境配置开始讲解,实战讲解如何使用FMX进行安卓开发,App的创建,调试,UI设计、让学员快速入门
Delphi
安卓App的开发
Mida Basic Embarcadero
XE6
Edition
********************************************* * Mida Basic Embarcadero
XE6
Edition V 2.75 * * for
Delphi
XE6
and C++Builder
XE6
* ********************************************* Mida is the only way to try to bring your project from VCL to
Fi
re
Mon
key
. Version after version, Mida has expanded dramatically, now supports almost all features of
Fi
re
Mon
key
. This version has a full support for
XE6
and last
Fi
re
Mon
key
version. Full support to Anchors, Action and TDbGrid and more more... Mida Basic Embarcadero
XE6
Edition ---------------------------------- This is a basic version of the converter, available in conjunction with licensed Embarcadero
XE6
IDE. This version supports many standard components of Embarcadero. It has support for LiveBindings. The LiveBindings-Links are automatically created between the standard components (TDbEdit. ..) and the database. You can upgrade to Mida Pro or Mida Studio activating these features : - Support of Hundreds of components of Third Party ( TMS,JVCL,DevExp... ) for example Mida automatically converts TMS TAdvPanel to
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re
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key
TPanel - iPad and Android
Mobile
support ( Mida Studio only ) [New 4.0] You can to convert your VCL project to iPad or Nexus Tablet - Total Conversion, not only
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( Mida Studio only ) [New 4.0] Convert a set of components in others ( VCL to IntraWeb, AnyDac to
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reDac.. ) -
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re
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TButton - StyleBook Great ! Realistic font style, font color, background color - Advanced LiveBindings Visual components connects to DataSource In Mida Pro are supported more complex components as TDbLookUpComboBox - Image Converter The
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Image format is different from Vcl, Mida converts your TImage png, jpg... to
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re
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key
format - Online Tables of conversion Always updated with new components every day - Mida
Application
without
XE6
IDE Mida
XE6
Basic is only a IDE PlugIn, Mida Pro/Studio is an
application
- Email Support Installation of Mida Basic
XE6
: -------------------------------- 1) Create a directory 2) Unzip
fi
le Mida_Basic_
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.zip 3) Close all
Delphi
/ C++ Builder IDE 4) Run Mida_
XE6
_Installer.exe 5) Open
Delphi
XE6
or C++Builder
XE6
6) Open VCL Project 7) Open Tools Menu -> Mida - Convert VCL To
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re
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key
More Info : Of
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cial Site: http://www.midaconverter.com Mida Basic free forum : http://www.midaconverter.com/forum Blog: http://blog.midaconverter.com Youtube http://www.youtube.com/user/Mida
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FaceBook http://www.facebook.com/Mida.
Fi
re
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key
Embarcadero RAD Studio
XE6
安装
没
有
Fi
re
Mon
key
Mobile
Application
解决方法
您好,我看到新版本RAD Studio
XE6
有
mobile
开发新特性,可安装以后死活找不到
Fi
re
Mon
key
Mobile
Application
,这样我就
没
法进行
没
有
IOS/Android 开发。这是为什么呢,我该怎么办? I have
Delphi
XE6
but do not have an option to build a
FI
re
mon
key
Mobile
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