各位大侠，我现在想在<em>uboot</em>中显示一个logo，但是只能点亮背光灯，屏幕上没有显示，我的液晶手册参数如下：rn[img=http://photo.163.com/deng_jia_jun@126/#m=2&aid=115813790&pid=7946779790][/img]rn[img=http://photo.163.com/deng_jia_jun@126/#m=2&aid=115813790&pid=7946769884][/img]rn[img=http://photo.163.com/deng_jia_jun@126/#m=2&aid=115813790&pid=7946749878][/img]rn我的<em>lcd</em>接口是LVDS,根据datasheet，我不会配置fb_videomode结构rnstruct fb_videomode rn const char *name; /* optional */rn unsigned int refresh; /* optional */rn unsigned int xres;rn unsigned int yres;rn unsigned int pixclock;rn unsigned int left_margin;rn unsigned int right_margin;rn unsigned int upper_margin;rn unsigned int lower_margin;rn unsigned int hsync_len;rn unsigned int vsync_len;rn unsigned int sync;rn unsigned int vmode;rn unsigned int flag;rn;rn请高手帮忙教一下怎么配置变帮忙计算一下，不胜感激，谢谢
The AM335x microprocessors, based on the ARM Cortex-A8, are enhanced with image, graphics
processing, peripherals and industrial interface options such as EtherCAT and PROFIBUS. The device
supports the following high-level operating systems (HLOSs) that are available free of charge from TI:
The AM335x microprocessor contains these subsystems:
• Microprocessor unit (MPU) subsystem based on the ARM Cortex-A8 microprocessor.
• POWERVR SGX™ Graphics Accelerator subsystem for 3D graphics acceleration to support display
and gaming effects.
• The Programmable Real-Time Unit and Industrial Communication Subsystem (PRU-ICSS) is separate
from the ARM core, allowing independent operation and clocking for greater efficiency and flexibility.
The PRU-ICSS enables additional peripheral interfaces and real-time protocols such as EtherCAT,
PROFINET, EtherNet/IP, PROFIBUS, Ethernet Powerlink, Sercos, and others.
Is your code easy to change? Can you get nearly instantaneous feedback when you do change it? Do you understand it? If the answer to any of these questions is no, you have <em>legacy</em> code, and it is draining time and money away from your development efforts.
In this book, Michael Feathers offers start-to-finish strategies for working more effectively with large, untested <em>legacy</em> code bases. This book draws on material Michael created for his renowned Object Mentor seminars: techniques Michael has used in mentoring to help hundreds of developers, technical managers, and testers bring their <em>legacy</em> systems under control.
nicehash miner <em>legacy</em> 184.108.40.206
Added Beam algorithm with two supporting miners
3rd-party miner with 2% devfee
Supports ZHash and Beam mining on NVIDIA GPUs
Note: GMiner is not fully compatible with NH yet and rejected shares can occur depending on the order.
3rd-party miner with variable devfee
Supports DaggerHashimoto on NVIDIA with 0.65% devfee
Supports ZHash on NVIDIA with 2% devfee
Supports Beam on AMD and NVIDIA with 2% devfee
Note: BMiner Beam is not fully compatible with NH yet and rejected shares can occur depending on the order. It is recommended to use GMiner for NVIDIA cards, as it is a bit better
Beam mining on AMD is only supported with 400 series or newer
[root@node01 ~]# cat /etc/rsyslog.conf
$ModLoad imuxsock # provides support for local system logging (e.g. via logger command)
$ModLoad imklog # provides kernel logging support (pre
Requires Unity 5.3.5 or higher.
This package contains the Cinematic Image Effects previously available on BitBucket.
For users of Unity 5.5 and up, we highly recommend using the new Post Processing Stack which is available to download here:
nicehash miner <em>legacy</em> 220.127.116.11
Updated ccminer_tpruvot to support Lyra2REv3 algorithm (CUDA10 only!!!)
Updated GMiner v1.28 to support GrinCuckaroo29 algorithm
Disabled BMiner by default on clean installs
GMiner v1.28 Beam should eliminate rejected shares due to pool incompatibility