贪吃蛇,请问这个代码怎么实现死亡之后能询问是否继续,否退出,是的话重新开始游戏
#include<stdio.h>
#include<string.h>
#include<windows.h>
#include<time.h>
#include<conio.h>
#define up 'w'
#define down 's'
#define left 'a'
#define right 'd'
#define stop 'P'
void welcome(); //55开始界面
void Finish(); //291结束界面
void creategraph(); //69围墙打印
void gotoxy(int x, int y); //111光标跳转,横为X 0,1,2..
void gotoprint(int x, int y); //121跳转打印
void gotodelete(int x, int y);//127跳转删除
void createfood(); //133食物产生
int ClickControl(); //157获取键盘信号
int Judge(); //270游戏结束判断
void MovingBody(); //172蛇的移动
void Eatting(); //223蛇吃到东西后的操作(伸长)
void ChangeBody(int a, int b); //245蛇的坐标变换,后一个复制前一个STRUCT,a,b为head之前坐标
/*全局变量 + 预处理:*/
typedef struct Snakes
{
int x;
int y;
struct Snakes* next;
}snake;
snake* head, * tail;
struct Food
{
int x;
int y;
}food;
char name[20];
int score = 0;
char click = 1;
int speed;
int main()
{
system("color 3E");
welcome();
creategraph();
createfood();
if (ClickControl() == 0)
return 0;
return 0;
}
void welcome()
{
gotoxy(15, 10);
printf( ");
gotoxy(15, 20);
printf(" ");
gotoxy(20, 13);
printf("WELCOME TO THE GAME:贪吃蛇");
gotoxy(14, 16);
printf("请在英文输入法中操作,相反方向移动则直接游戏结束,wasd控制,p暂停");
gotoxy(20, 18);
printf("你的游戏名(英文):");
scanf_s("%s", &name, 10);
system("cls");
}
void creategraph()
{
int i;
for (i = 0; i < 58; i += 2)//打印上下边框
{
gotoprint(i, 0);
gotoprint(i, 26);
}
for (i = 1; i < 26; i++)
{
gotoprint(0, i);
gotoprint(56, i);
}
gotoxy(63, 10);
printf("你好, %s,你正在玩贪吃蛇", name);
gotoxy(63, 15);
printf("你的当前得分是:%d ", score);
gotoxy(63, 20);
head = (snake*)malloc(sizeof(snake));
head->x = 16;
head->y = 15;
//gotoprint(head->x, head->y);
tail = (snake*)malloc(sizeof(snake));
snake* p = (snake*)malloc(sizeof(snake));
snake* q = (snake*)malloc(sizeof(snake));
p->x = 16;
p->y = 16;
q->x = 16;
q->y = 17;
head->next = p;
p->next = q;
q->next = tail;
tail->next = NULL;
}
/**********************************************************/
void gotoxy(int x, int y)
{
COORD pos;
HANDLE hOutput;
pos.X = x;
pos.Y = y;
hOutput = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(hOutput, pos);
}
/**********************************************************/
void gotoprint(int x, int y)
{
gotoxy(x, y);
printf(" ");
}
/**********************************************************/
void gotodelete(int x, int y)
{
gotoxy(x, y);
printf(" ");
}
/**********************************************************/
void createfood()
{
srand((int)time(NULL));
lable:
food.y = rand() % (25 - 1 + 1) + 1;
food.x = rand() % (54 - 2 + 1) + 2;
if (food.x % 2 != 0)
{
food.x = food.x + 1;
}
snake* judge = head;
while (1) //遍历排除蛇身重复
{
if (judge->next == NULL) break;
if (food.x == judge->x && food.y == judge->y)
{
goto lable;
}
judge = judge->next;
}
gotoxy(food.x, food.y);
printf("¥");
}
/**********************************************************/
int ClickControl()
{
char c;
while (1)
{
if (Judge() == 0) return 0;
if (_kbhit())
{
click = _getch();
}
MovingBody();
Eatting();
}
return 1;
}
/**********************************************************/
void MovingBody()
{
int count = 0;
int a = head->x, b = head->y;
snake* p = head;
//通过先清空后打印实现动画效果
while (1)
{
if (p->next == NULL) break;
gotodelete(p->x, p->y);
count++;
p = p->next;
}
switch (click)
{
case up:
head->y -= 1;
ChangeBody(a, b);
break;
case down:
head->y += 1;
ChangeBody(a, b);
break;
case left:
head->x -= 2;
ChangeBody(a, b);
break;
case right:
head->x += 2;
ChangeBody(a, b);
break;
case stop:
break;
}
p = head;
while (1)
{
if (p->next == NULL) break;
gotoprint(p->x, p->y);
p = p->next;
}
p = head;
gotoxy(0, 28);
if (count <= 10) speed = 150;
else if (count > 10 && count <= 20) speed = 100;
else if (count > 20 && count <= 40) speed = 50;
else speed = 10;
Sleep(speed);
}
/**********************************************************/
void Eatting()
{
if (head->x == food.x && head->y == food.y)
{
createfood();
snake* _new = (snake*)malloc(sizeof(snake));
snake* p;
p = head;
while (1)
{
if (p->next->next == NULL) break;
p = p->next;
}
p->next = _new;
_new->next = tail;
score += 10;
gotoxy(77, 15);
printf("%d", score);
}
}
/**********************************************************/
void ChangeBody(int a, int b)
{
snake* p = head->next;
int mid1, mid2, _mid1, _mid2;
mid1 = p->x;
mid2 = p->y;
while (1)
{
if (p->next->next == NULL) break;
_mid1 = p->next->x;
_mid2 = p->next->y;
p->next->x = mid1;
p->next->y = mid2;
mid1 = _mid1;
mid2 = _mid2;
p = p->next;
}
p = head->next;
//if (p->next!= NULL)
{
p->x = a;
p->y = b;
}
}
/**********************************************************/
int Judge()
{
if (head->x == 0 || head->x == 56 || head->y == 0 || head->y == 26)
{
Finish();
return 0;
}
snake* p = head->next;
while (1)
{
if (p->next == NULL) break;
if (head->x == p->x && head->y == p->y)
{
Finish();
char q;
printf("是否继续?y/n");
q = getchar();
if (q == 'y')
main();
else if (q == 'n')
return 0;
}
p = p->next;
}
return 1;
}
/**********************************************************/
void Finish()
{
system("cls");
gotoxy(15, 10);
printf("····································");
gotoxy(15, 20);
printf("····································");
gotoxy(18, 14);
printf("游戏结束 下次加油(•w•ଓ)=33");
gotoxy(20, 16);
printf("最终得分: %d 挺不错的", score);
gotoxy(18, 18);
printf("还不错哦, 继续努力(ŏ ﹏ ŏ)");
gotoxy(0, 27);
system("pause");
printf("");
}