LPL——Sprint Plan

weixin_51661264 weixin_51661264 墨衍会员 · AI 创作全网分发 墨衍智能分发 通过墨衍一键同步至各平台 可同步平台 CSDN微信公众号微博知乎掘金百家号博客园抖音小红书 你的文章也可以这样分发 墨衍会员 ¥399起/年,写一次发全网 我也要 + 加入社区
游戏服务器开发面试精解 这是一份游戏服务器开发方向的面试题库,共 295 题,覆盖游戏服务端架构、网络通信、同步模型、场景管理、战斗系统、数据存储、分服容灾、反作弊运维等核心链路,交付三种阅读版本,方便随时翻看。 内容主线按面试实际被追问的路径组织,覆盖十二个模块:游戏服务器整体架构与进程模型、网络通信(TCP/KCP/UDP/协议设计)、同步模型(状态同步、帧同步、预测回滚)、场景管理与 AOI、战斗与技能系统、任务活动与商业化系统、数据库设计与数据落地、缓存与内存数据库(Redis)、分区分服跨服与合服、高并发容灾与回档、防作弊与外挂对抗、运维监控日志与线上事故处理。 游戏服务端和普通后端不同,考的不是 Redis 分布式锁这种背一遍就行的八股,而是 100 人同屏广播怎么压、帧同步不同步怎么查、回档事故怎么收场这类一线踩坑题。作者面过腾讯 IEG、网易雷火、米哈游等公司的服务端岗,按公开面经频次统计后重新出题并逐题写解答。每题先给一句能直接说出口的结论,再展开原理或排查步骤,最后列回答要点;带追问标记的题顺着项目场景往下挖。版本基准对齐 C++17、Linux epoll、MySQL 8.0 InnoDB、Redis 7.2、MongoDB 6.0、protobuf、KCP,Netty 与 Go 在对比题里提到。 适合准备校招或一到三年社招、目标腾讯、网易、米哈游、莉莉丝、三七等游戏服务端岗的同学,C++ 为主的服务器方向最对口,Go 或 Netty 栈的同学看网络和架构部分也通用。 使用时第一遍从头过,盖住答案自己说一遍,卡壳的标星;第二遍只看标星和高频题;面试前重点看同步、战斗、回档三个模块,追问别跳过。 立即下载

The Link Your Class

https://bbs.csdn.net/forums/MUEE308FZ

The Link of Requirement of This Assignment

https://bbs.csdn.net/topics/603251839

The Aim of This Assignment

Alpha Sprint

Team's name

FZU—LPL

 STU ID and FZU STU ID

19103476-831901206  Cao Sicai

19103573-831901223  Jie ZhiLing 

19104448-831901201  Yu MengZe

19104171-831901301  Liu GuanRong

19103077-831901218  Chen wenqi

 

 

Previous Work Summary

In our previous trials, we did a lot of functional work, and it wasn't perfect, but we basically got our work done.  Through previous experience, our strength has also been partially improved .

 

Advantages:

  1. Our members work together to perform their own duties,which improved our team work efficiency.
  2. We have a clear goal for our project, and we know how to achieve these features.
  3. In the previous study, we learned the process of making small programs, from which we can gain experience  

 

 

Disadvantages: 

  1. Our technical foundation is not very solid, so some deviations often occur in the practice process .
  2. We had to temporarily change the expected results because some of our preset goals were not met for technical reasons.

 

 

Improvements:

1.Look for information online and arrange for group members to learn related skills. 

2.   Refine the division of labor among team members to further improve the team's work efficiency. 

3. Improve the program, optimize the previous shortcomings.

 

 

 

 

Team division 

front-end design:Yu mengze

back-end design:Jie zhiling

Repository:Liu guanrong

PPT:Cao sicai

Blog:Chen wenqi  

...全文
评论
收藏 已收藏
分享
返回顶部