EE308Lab2-1
Lab 2-1
| The Link Your Class | https://bbs.csdn.net/forums/MUEE308FZU202201 |
|---|---|
| The Link of Requirement of This Assignment | https://bbs.csdn.net/topics/608858956 |
| The Aim of This Assignment | Prototype of the product |
| MU STU ID and FZU STU ID | FZU:832002201 MU:20123825 |
| Partner MU STU ID and FZU STU ID | FZU:832002218 MU:20124295 |
| My prototype link | https://modao.cc/app/KkIye6OErkrmm7nICJX8VG |
1. PSP Table
| Personal Software Process Stages | Time(min) |
|---|---|
| Planning | 20 |
| Estimate | 15 |
| Development | 60 |
| Analysis | 20 |
| Design Spec | 10 |
| Design Review | 10 |
| Test | 10 |
| Reporting | 60 |
| Summary | 205 |
2. Demand Analysis (NABCD)
(1). Needs
Due to the epidemic, many students could not participate in offline Bobing activities in the laboratory, so we need to develop an online cake sharing software, which allows single/multiple participants and can get the results.
(1) It is necessary to make a software that can simulate the throwing of the pancake and read the results according to the strength and rigid body properties.
(2) The results should be displayed for students to save.
(3) Need a clean interface.
(2).Approaches
We use Cocos Creator, a lightweight 3D game production framework, to produce a simulation software with mechanical Settings, which can control the dice according to the force Angle, and get the simulation results.
(3).Benefits
Instead of choosing a random sequence, we used the rigid body nature of the frame and let the dice collide with the bowl at a certain force and height to get a realistic result that made the player on the line feel more realistic
(4).Competitors
In addition to the page design to attract the audience, and can be improved in the game.
(5).Delivery
At present, we only provide the software for classmates and friends to use. Later, we can release it on ios/ Android system for download.
3.Prototype display online link
https://modao.cc/app/KkIye6OErkrmm7nICJX8VG
4.Design process
5. Summary
Through this experiment, we learned how to design a UI prototype. We split the work into two parts, with one student focusing on the UI prototype and the other on the blog. Through the division of labor and cooperation, greatly improve the work efficiency. Although there are still some shortcomings in this web prototype, we will improve it in the future.
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