EE308 Lab2_1

Aiorzyw 2022-11-04 17:25:25
The Link Your Classhttps://bbs.csdn.net/forums/MUEE308FZU202201
The Link of Requirement of This Assignmenthttps://bbs.csdn.net/topics/608858956
MU STU ID and FZU STU ID20122900 and 832002207
Teammate's MU STU ID and FZU STU ID20124635 and 832002210
Teammate's blog linkhttps://bbs.csdn.net/topics/608858956

Contents

  • NABCD
  • 1.Need
  • 2.Approach
  • 3.Benfit
  • 4.Competitors
  • 5.Delivery
  • PSP
  • Prototype development
  • Photo
  • Summary

NABCD

1.Need

For holding a Mid-Autumn Festival event(Bobing) in the laboratory yesterday, but the rules need to be manually determined, the dice equipment is not complete, and remote students cannot participate in the epidemic prevention and control. Therefore, we designed a game that can be played by multiple people

2.Approach

We made a game of pie using Unity where everyone can take turns rolling the dice. The result of each dice roll is recorded. When each shake is finished, the game will determine who has shaken out the result of what level according to the rules

3.Benfit

This game can help people avoid the danger of contracting the virus when gambling cakes, and it can also help people learn more about traditional culture

4.Competitors

Our game is so simple and compact that you can open and play whenever you need it, thanks to its small size, no ads, and easy controls

5.Delivery

Because our game is very small, we can promote it through the social circle of the people around us, and we can promote it with traditional culture

PSP

Personal Software Process StagesEstimated time (minutes)real time (minutes)
Planning1010
Estimate1010
Development140180
Analysis2040
Design Spec2030
Design Review1010
Coding Standard1010
Design2040
Coding4030
Code Review1010
Test1010
Reporting6080
Test Report3040
Size Measurement1010
Postmortem & Process Improvement Plan2030
Total210270

Prototype development

Photo

请添加图片描述

Summary

It was our first time prototyping, which allowed us to learn a lot about the prototyping process, as well as the difficulty of finding material, but thankfully we found it

...全文
263 回复 打赏 收藏 举报
写回复
用AI写文章
回复
切换为时间正序
请发表友善的回复…
发表回复
内容概要:本文详细介绍了利用Matlab代码实现分数阶系统(FOS)Lyapunov指数谱的计算方法,涵盖分数阶Lorenz系统、4D分数阶Chen系统和分数阶Duffing振荡器三类典型非线性动力学系统。通过数值仿真手段,系统地分析了不同分数阶微分阶次下系统的混沌演化行为与稳定性特征,重点阐述了Lyapunov指数谱的求解算法流程、关键实现步骤及参数设置策略,为深入研究分数阶系统的复杂动力学特性提供了可靠的数值分析工具与技术路径。; 适合人群:具备非线性动力学、分数阶微积分理论基础及Matlab编程能力的研究生、高校教师、科研机构研究人员以及从事混沌系统建模、复杂系统控制与信息安全等领域的工程技术人员。; 使用场景及目标:①开展分数阶微分方程系统的混沌特性分析与稳定性判据研究;②通过Lyapunov指数谱揭示系统在参数变化和阶次调节下的动力学演化规律;③为分数阶混沌系统的同步控制、保密通信、信号加密等实际应用提供理论支撑与算法基础。; 阅读建议:建议读者结合Matlab代码实现与相关数学理论同步学习,重点关注数值算法的实现细节、初值敏感性与积分步长对结果的影响,鼓励通过修改系统模型、调整分数阶阶次或引入外部激励等方式进行拓展性实验,以深化对分数阶系统非线性行为的理解。

286

社区成员

发帖
与我相关
我的任务
社区描述
福州大学 梅努斯国际工程学院 软件工程(2022秋) 教学
软件工程 高校
社区管理员
  • LinQF39
加入社区
  • 近7日
  • 近30日
  • 至今
社区公告
暂无公告

试试用AI创作助手写篇文章吧