20 - topic selection and requirement analysis report

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The Link Your Classhttps://bbs.csdn.net/forums/MUEE308FZU202201
The Link of Requirement of This Assignmenthttps://bbs.csdn.net/topics/609330258
Leader Blog
MU STU ID and FZU STU IDFZU ID : 832002207 MU ID :20122900
Project Prototype Videohttps://www.bilibili.com/video/BV1tK411X7RE/

@

Catalogue

  • Team gathering
  • 1. team member
  • Xiao ZhenKai
  • Zhong YiWei
  • Wu RuiChen
  • 2.team characteristics:
  • 3.Logo of the team
  • 4.photo of the team
  • Start action
  • 1.Brief project content
  • 2."individual contribution" rule
  • 3.Individual contribution
  • Drip Record
  • 1. mind map
  • 2. UML
  • 3. Learning progress bar
  • 4. Experience
  • Video clip

Team gathering

1. team member

  • Xiao ZhenKai

  • style: Be on the loose

  • skills:Proficiency with Unity,Scripting

  • programming interests:Embedded development

  • expected software engineering roles:Game programmer and part-time game planner

  • declaration:I live in caves


  • Zhong YiWei

  • style: be upright

  • skills:Writing,Pixel-style drawing,

  • programming interests:AI development

  • expected software engineering roles:Game planner part-time game artist

  • declaration:I'm going crazy


  • Wu RuiChen

  • style: Rich in character

  • skills:Draw

  • programming interests:Front-end development

  • expected software engineering roles:Game art

  • declaration:Live to be old and learn to be old


2.team characteristics:

The number of our team is very streamlined, communication is very convenient, efficient, fast instruction issuance, smooth communication, low communication cost, high execution. Secondly, each of us is good at different directions and involves each other, which allows us to cooperate well, and can be corrected very quickly after which link is wrong, and can quickly achieve the same direction and goal in the project.

3.Logo of the team

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4.photo of the team

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Start action

1.Brief project content

我们将完成一个完全由我们自己原创的像素剧情游戏。We will complete a pixel story game that is completely original to us

2."individual contribution" rule

We intend to determine individual contributions based on the work assigned by each person and the degree of completion of the work

3.Individual contribution

NameDivisionContribution proportion
Xiao ZhenKaiGame program production, production report and defense PPT37
Zhong YiWeiGame planning,content production, making blogs and videos35
Wu RuiChenGame art production28


Drip Record

1. mind map

在这里插入图片描述

burnout map

在这里插入图片描述

2. UML

  • Person in charge: Xiao ZhenKai
  • Description:Control all kinds of game objects.
  • Problems faced by this part:The data is complex and interleaved, the logic is difficult to separate from the data, and the scalability is poor in the later period.
  • Problems solved: Refactor code to separate data logic, increase interface to increase scalability, and facilitate subsequent development.
  • Attachment: (All UML diagrams of this part)

Case diagram

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Class diagram

在这里插入图片描述


Sequence diagram

SceneManager

请添加图片描述

shop

请添加图片描述


NPC

请添加图片描述


state diagram
player

请添加图片描述


请添加图片描述


Monster

请添加图片描述

3. Learning progress bar

Week NNew code (line)Cumulative code (line)Time spent on learning this week (hours)Cumulative time spent on learning (hours)Important growth
190090088Completed the implementation of character control, UI functions, and plot outline
220011001220Complete the character development system, the archive system, and the dialogue of the first chapter of the plot

4. Experience

  • The UML tool of choice we chose is ProcessOn.The reason for choosing it is because it is free and, at the same time, it is an online website. After using it, we think it is very good, it is very smooth to use, and it will not freeze or fail and cause loss of work results
  • The first difficulty is the plot planning, do we choose a grand and shocking world or a refined and warm world? Finally, after in-depth discussion, we decided to write a heartwarming story under a grand world view.
  • The second difficulty is the motivation of personnel, which we can only constantly push and supervise

Video clip

bilibili link

...全文

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