20 - topic selection and requirement analysis report
| The Link Your Class | https://bbs.csdn.net/forums/MUEE308FZU202201 |
|---|---|
| The Link of Requirement of This Assignment | https://bbs.csdn.net/topics/609330258 |
| Leader Blog | |
| MU STU ID and FZU STU ID | FZU ID : 832002207 MU ID :20122900 |
| Project Prototype Video | https://www.bilibili.com/video/BV1tK411X7RE/ |
@
Catalogue
- Team gathering
- 1. team member
- Xiao ZhenKai
- Zhong YiWei
- Wu RuiChen
- 2.team characteristics:
- 3.Logo of the team
- 4.photo of the team
- Start action
- 1.Brief project content
- 2."individual contribution" rule
- 3.Individual contribution
- Drip Record
- 1. mind map
- 2. UML
- 3. Learning progress bar
- 4. Experience
- Video clip
Team gathering
1. team member
Xiao ZhenKai
style: Be on the loose
skills:Proficiency with Unity,Scripting
programming interests:Embedded development
expected software engineering roles:Game programmer and part-time game planner
declaration:I live in caves
Zhong YiWei
style: be upright
skills:Writing,Pixel-style drawing,
programming interests:AI development
expected software engineering roles:Game planner part-time game artist
declaration:I'm going crazy
Wu RuiChen
style: Rich in character
skills:Draw
programming interests:Front-end development
expected software engineering roles:Game art
declaration:Live to be old and learn to be old
2.team characteristics:
The number of our team is very streamlined, communication is very convenient, efficient, fast instruction issuance, smooth communication, low communication cost, high execution. Secondly, each of us is good at different directions and involves each other, which allows us to cooperate well, and can be corrected very quickly after which link is wrong, and can quickly achieve the same direction and goal in the project.
3.Logo of the team

4.photo of the team

Start action
1.Brief project content
我们将完成一个完全由我们自己原创的像素剧情游戏。We will complete a pixel story game that is completely original to us
2."individual contribution" rule
We intend to determine individual contributions based on the work assigned by each person and the degree of completion of the work
3.Individual contribution
| Name | Division | Contribution proportion |
|---|---|---|
| Xiao ZhenKai | Game program production, production report and defense PPT | 37 |
| Zhong YiWei | Game planning,content production, making blogs and videos | 35 |
| Wu RuiChen | Game art production | 28 |
Drip Record
1. mind map

burnout map

2. UML
- Person in charge: Xiao ZhenKai
- Description:Control all kinds of game objects.
- Problems faced by this part:The data is complex and interleaved, the logic is difficult to separate from the data, and the scalability is poor in the later period.
- Problems solved: Refactor code to separate data logic, increase interface to increase scalability, and facilitate subsequent development.
- Attachment: (All UML diagrams of this part)
Case diagram

Class diagram

Sequence diagram
SceneManager

shop

NPC

state diagram
player


Monster

3. Learning progress bar
| Week N | New code (line) | Cumulative code (line) | Time spent on learning this week (hours) | Cumulative time spent on learning (hours) | Important growth |
|---|---|---|---|---|---|
| 1 | 900 | 900 | 8 | 8 | Completed the implementation of character control, UI functions, and plot outline |
| 2 | 200 | 1100 | 12 | 20 | Complete the character development system, the archive system, and the dialogue of the first chapter of the plot |
4. Experience
- The UML tool of choice we chose is ProcessOn.The reason for choosing it is because it is free and, at the same time, it is an online website. After using it, we think it is very good, it is very smooth to use, and it will not freeze or fail and cause loss of work results
- The first difficulty is the plot planning, do we choose a grand and shocking world or a refined and warm world? Finally, after in-depth discussion, we decided to write a heartwarming story under a grand world view.
- The second difficulty is the motivation of personnel, which we can only constantly push and supervise
Video clip
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