08 group-topic selection and requirement analysis report

非布司她482 2022-12-05 19:14:03
The Link Your Classhttps://bbs.csdn.net/forums/MUEE308FZU202201
The Link of Requirement of This Assignmenthttps://bbs.csdn.net/topics/609330258
Blog of Leaderhttps://bbs.csdn.net/topics/610161358
MU STU ID and FZU STU ID20122616_832001208
Video Linkhttps://www.bilibili.com/video/BV1Uv4y197A2

1.Team Gathering

1.1 Introduction of Team Members

The introductions of the team members will be presented in a table, as shown in the following table.

NameSkillsProgramming InterestsRoleSTU Number
Kaixi Chen(leader)Make ppt,paintingThe front endProject director832002214
Chenyu YanSupervision of tasks,people activelyRequirements report documentThe front end832001222
Zichen HuangCopy writing,programmingThe uml diagram,the consultant researchThe back end832001208
Yu ZhouBasketball,the gameThe front endThe front end832001325
Jiaqi Wu LeCode,paintingPrototypingThe front end832001207
Yuzhe ZhangVideo editing,copy writingProduct presentationThe front end832001310
Wenjie SheCopy writingAnnotation of requirementThe back end832001330
Jingyu QingGroup division,the gamePrototype debugThe front end832001228
Yangkun XieProgramming,the gameInterface layoutThe back end832001218
Jiewen LiuDebrief,investigateThe front endThe front end832001217

1.2 Team Characteristics

  1. The team has the best communication and writing atmosphere to maximize work efficiency.

  2. The team has a reasonable division of labor, and the primary goal is to complete the software. The most appropriate work is assigned to each team member to the maximum extent, so as to further improve the work efficiency.

  3. The team has a reasonable division of labor, and the primary goal is to complete the software. The most appropriate work is assigned to each team member to the maximum extent, so as to further improve the work efficiency.

1.3 Team Logo

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1.4 prototype

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1.5 Photo of the team

Ten of us!

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2. Start action

2.1 Project Summarize

Our team will complete the multi-role, multi-functional school sports assistant software.
我们团队将完成面向多角色,多功能的校运会助手软件。

2.2 Criteria of individual contribution determination

We regard the completion of the overall task as 100%, and each task is assigned according to the actual situation of the individual. If the task has been completed, then the corresponding progress will be updated and the individual contribution will be made in turn. At the same time, our team will also evaluate the contribution of each person. If an individual completes excellent work, he will be rewarded with 10% additional contribution on the basis of the original contribution.

2.3 Individual Contribution

MemberProportion
Kaixi Chen105%
Chenyu Yan110%
Zichen Huang100%
Yu Zhou80%
Jiaqi Wu Le120%
Yuzhe Zhang80%
Wenjie She105%
Jingyu Qing100%
Yangkun Xie90%
Jiewen Liu110%
Total1000%

3. Drip Record

3.1 Mind Map

Mind Maps

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Record

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About Client Side

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About Management Side

3.2 Burnout Map

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3.2 UML

3.2.1 Use Case Diagram

• Person in charge: Jiewen Liu
• Description:Use case diagrams visually show which users are available. The use case diagram also shows what functions are provided to the user, making it easy to understand and clear to understand.
• Problems faced by this part:The concept of a use case diagram is unclear, as is the tool for drawing it.
• Problems solved:By querying the data of the use case diagram, understand the use case diagram, and at the same time according to the use case diagram drawn by others, to imitate the drawing of the use case diagram.

User Case Diagram

3.2.2 Class Diagram

• Person in charge: Chenyu Yan
• Description:Class diagrams are extremely important tools in software engineering. Class diagram will be an abstract representation of the entire software, show the relationship between classes, but also show the internal methods of the class, for the later coding to lay a solid foundation.
• Problems faced by this part:Similar to the use case diagram, the main problem is that the concept of class diagram is not clear, do not know how to draw the class diagram. At the same time, the bigger problem is the lack of object-oriented thought, the abstract ability of the class is insufficient.
• Problems solved:The first is to solve the class diagram concept problem, through drawing a simple class diagram to deepen the understanding of the concept of class diagram. The second is to solve the object-oriented abstraction ability, we will first split the whole problem into as simple as possible subproblems, and then think about how to solve the subproblems, need to use what classes, what methods, and finally use the class diagram to draw lines this process.

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3.3 Entity Relationship diagram (ER)

• Person in charge: Lejiaqi Wu
• Description:Entity relationship diagram is an important link before database design. The entity diagram represents the attributes of the entity and abstracts the entity. An entity often corresponds to a table in the database.
• Problems faced by this part:Firstly, the concept of entity relationship diagram is not clear. Secondly, the abstract ability of entity is insufficient, which is not able to establish the connection with the corresponding strength according to the specific business.
• Problems solved:Understand the design of ER diagram by referring to data related to database design specification. In the process of learning, we should first understand the specific business requirements, and then design the corresponding entity according to the requirements, so as to provide important support for the implementation of the subsequent business.

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3.4 Learning Progress Bar

Member: Kaixi Chen

WeekNew linesCumulative linesTime spent on learning this week(hours)Cumulative time spent on learning(hours)Important growth
11001001010Discuss and determine project topics.
22003002030Make ppt and the demo video.

Member: Chenyu Yan

WeekNew linesCumulative linesTime spent on learning this week(hours)Cumulative time spent on learning(hours)Important growth
12502501616Start writing java code,etc.
25007503046Develop the back end of the prototype.

Member: Zichen Huang

WeekNew linesCumulative linesTime spent on learning this week(hours)Cumulative time spent on learning(hours)Important growth
110010088Prepare proposal reports.
22003001220Write the final report.

Member: Jiaqi Wu Le

WeekNew linesCumulative linesTime spent on learning this week(hours)Cumulative time spent on learning(hours)Important growth
12002001212Start writing python and java code,etc.
25007002840Develop the front and back end of the prototype.

Member: Wenjie She

WeekNew linesCumulative linesTime spent on learning this week(hours)Cumulative time spent on learning(hours)Important growth
110010055Record a video,and prepare for the defense.
2100200510Develop the back end of the prototype.

Member: Yu Zhou

WeekNew linesCumulative linesTime spent on learning this week(hours)Cumulative time spent on learning(hours)Important growth
1505022Participate in discussion of project topics.
210015079Develop the front end of the prototype.

Member: Yuzhe Zhang

WeekNew linesCumulative linesTime spent on learning this week(hours)Cumulative time spent on learning(hours)Important growth
10022Participate in discussion of project topics.
210010057Develop the front end of the prototype.

Member: Jiewen Liu

WeekNew linesCumulative linesTime spent on learning this week(hours)Cumulative time spent on learning(hours)Important growth
10022Participate in discussion of project topics.
20046Translating Report Contents.

Member: Yangkun Xie

WeekNew linesCumulative linesTime spent on learning this week(hours)Cumulative time spent on learning(hours)Important growth
10011Participate in discussion of project topics.
20012Group Message Notification.

Member: Jingyu Qing

WeekNew linesCumulative linesTime spent on learning this week(hours)Cumulative time spent on learning(hours)Important growth
10011Participate in discussion of project topics.
20001

3.5 Experience

The whole development of the project is done by the whole team, not by the strength of one person. In terms of experience exchange, I think team communication is the most important.

First of all, define and conduct communication meetings. At different levels of the project, formulate different topics to discuss. For example, in the early stage of the project, the most important thing is to make what kind of things, and then to dig into the needs of users. If you can't face the user directly, put yourself in the user's shoes and figure out what kind of feature you want.

Then during the project implementation process, in order to eliminate the barrel effect, every project member should catch up with the schedule. Members who are doing well should stop and share their own experience to help those who are doing slowly. At the same time, those who are slow should also throw out their own questions, so that we can make suggestions together to promote the progress of the project.

Finally, the process of realizing this project is also a learning process. We should not be stingy with our knowledge and share it with team members. Such a good atmosphere can form a good cycle. The use of tools, the understanding of concepts can be consulted on the Internet, the most important thing is their own attitude.

4. Video Clip

https://www.bilibili.com/video/BV1Uv4y197A2/

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