20 Group Sprint Plan(12.6)

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The Link Your Classhttps://bbs.csdn.net/topics/610142480
The Link Your Classhttps://bbs.csdn.net/forums/MUEE308FZU202201
TeamName20_KeyBorn
Video demo linkhttps://www.bilibili.com/video/BV1tK411X7RE
GitHub link https://github.com/Aiorang/EE301_Lab3

1.Sprint

1.1 Plan

1.Set the skill tree on unity
2.Realize the function of the store

1.2 Table

NameCompleted TasksDuration of the taskTime remaining
YIWEI ZHONG(leader)Store system and skill tree10h0h
ZHENKAI XIAOStore system and skill tree12h0h
RUICHEN WUDraw relevant pictures8h0h

1.3 Questions and Answers

Q: How to set skill tree

A:Set a precondition. You must unlock the previous skills to develop the later skills

Q: How to set the items in the shop is reasonable

A:It can provide blood medicine, blue medicine, and some skill books to help players pass the customs

2. Stand-up Meeting

2.1 Meeting Content

We discussed the specific skills provided by the skill tree. These skills must be effective when players fight monsters, but they should not be too supermodel. We finally chose such skills as blink, fireball and bullet, and set the cooldown time. These skills include adjusting and upgrading character attributes.

We also discussed the price of items in the store, and specified a reasonable price based on the monster drop rate and consideration, and set the rarity rating

2.2 Conference process

Several members discussed for an hour and a half in the dormitory and determined their respective work division

3.Github

3.1Burnout Map

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3.3 Screenshots of the Operation

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4.Team Contribution

4.1 Table

NameContribution
YIWEI ZHONG(leader)35%
ZHENKAI XIAO35%
RUICHEN WU30%

4.2 Contribution

1.Xiao ZhenKai
style: Be on the loose

skills:Proficiency with Unity,Scripting

programming interests:Embedded development

expected software engineering roles:Game programmer and part-time game planner

declaration:I live in caves

2.Zhong YiWei
style: be upright

skills:Writing,Pixel-style drawing,

programming interests:AI development

expected software engineering roles:Game planner part-time game artist

declaration:I'm going crazy

3.Wu RuiChen
style: Rich in character

skills:Draw

programming interests:Front-end development

expected software engineering roles:Game art

declaration:Live to be old and learn to be old

5.UML

LINK
Person in charge: Xiao ZhenKai
Description:Control all kinds of game objects.
Problems faced by this part:The data is complex and interleaved, the logic is difficult to separate from the data, and the scalability is poor in the later period.
Problems solved: Refactor code to separate data logic, increase interface to increase scalability, and facilitate subsequent development.
Attachment: (All UML diagrams of this part)

...全文

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