20 Group Sprint Plan(12.6)
| The Link Your Class | https://bbs.csdn.net/topics/610142480 |
|---|---|
| The Link Your Class | https://bbs.csdn.net/forums/MUEE308FZU202201 |
| TeamName | 20_KeyBorn |
| Video demo link | https://www.bilibili.com/video/BV1tK411X7RE |
| GitHub link | https://github.com/Aiorang/EE301_Lab3 |
1.Sprint
1.1 Plan
1.Set the skill tree on unity
2.Realize the function of the store
1.2 Table
| Name | Completed Tasks | Duration of the task | Time remaining |
|---|---|---|---|
| YIWEI ZHONG(leader) | Store system and skill tree | 10h | 0h |
| ZHENKAI XIAO | Store system and skill tree | 12h | 0h |
| RUICHEN WU | Draw relevant pictures | 8h | 0h |
1.3 Questions and Answers
Q: How to set skill tree
A:Set a precondition. You must unlock the previous skills to develop the later skills
Q: How to set the items in the shop is reasonable
A:It can provide blood medicine, blue medicine, and some skill books to help players pass the customs
2. Stand-up Meeting
2.1 Meeting Content
We discussed the specific skills provided by the skill tree. These skills must be effective when players fight monsters, but they should not be too supermodel. We finally chose such skills as blink, fireball and bullet, and set the cooldown time. These skills include adjusting and upgrading character attributes.
We also discussed the price of items in the store, and specified a reasonable price based on the monster drop rate and consideration, and set the rarity rating
2.2 Conference process
Several members discussed for an hour and a half in the dormitory and determined their respective work division
3.Github
3.1Burnout Map

3.2 Github Related Code

3.3 Screenshots of the Operation


4.Team Contribution
4.1 Table
| Name | Contribution |
|---|---|
| YIWEI ZHONG(leader) | 35% |
| ZHENKAI XIAO | 35% |
| RUICHEN WU | 30% |
4.2 Contribution
1.Xiao ZhenKai
style: Be on the loose
skills:Proficiency with Unity,Scripting
programming interests:Embedded development
expected software engineering roles:Game programmer and part-time game planner
declaration:I live in caves
2.Zhong YiWei
style: be upright
skills:Writing,Pixel-style drawing,
programming interests:AI development
expected software engineering roles:Game planner part-time game artist
declaration:I'm going crazy
3.Wu RuiChen
style: Rich in character
skills:Draw
programming interests:Front-end development
expected software engineering roles:Game art
declaration:Live to be old and learn to be old
5.UML
LINK
Person in charge: Xiao ZhenKai
Description:Control all kinds of game objects.
Problems faced by this part:The data is complex and interleaved, the logic is difficult to separate from the data, and the scalability is poor in the later period.
Problems solved: Refactor code to separate data logic, increase interface to increase scalability, and facilitate subsequent development.
Attachment: (All UML diagrams of this part)
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