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20 Group Sprint Plan(12.12)

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The Link Your Classhttps://bbs.csdn.net/topics/610142480
The Link Your Classhttps://bbs.csdn.net/forums/MUEE308FZU202201
TeamName20_KeyBorn
Video demo linkhttps://www.bilibili.com/video/BV1tK411X7RE
GitHub link https://github.com/Aiorang/EE301_Lab3

1.Sprint

1.1 Plan

1.Monster design

1.2 Table

NameCompleted TasksDuration of the taskTime remaining
YIWEI ZHONG(leader)Code implementation required for interaction12h7h
ZHENKAI XIAOAction production required for interaction10h5h
RUICHEN WUDraw NPC pictures9h4h

1.3 Questions and Answers

Q: Monster type

A: Monsters like Cthulhu

Q: How do monsters move and attack

A: Our artists have drawn several additional pictures for each action of the monster, so that the monster seems to be performing a coherent action.

2. Stand-up Meeting

2.1 Meeting Content

Discuss the monster design, and finally determine a remote monster, a melee monster, and a BOSS monster type, and design the monster's skills and health

2.2 Conference process

We had a meeting in the dormitory and discussed for about an hour.

3.Github

3.1Burnout Map

在这里插入图片描述

请添加图片描述

4.Team Contribution

4.1 Table

NameContribution
YIWEI ZHONG(leader)35%
ZHENKAI XIAO35%
RUICHEN WU30%

4.2 Contribution

1.Xiao ZhenKai
style: Be on the loose

skills:Proficiency with Unity,Scripting

programming interests:Embedded development

expected software engineering roles:Game programmer and part-time game planner

declaration:I live in caves

2.Zhong YiWei
style: be upright

skills:Writing,Pixel-style drawing,

programming interests:AI development

expected software engineering roles:Game planner part-time game artist

declaration:I'm going crazy

3.Wu RuiChen
style: Rich in character

skills:Draw

programming interests:Front-end development

expected software engineering roles:Game art

declaration:Live to be old and learn to be old

5.UML

LINK
Person in charge: Xiao ZhenKai
Description:Control all kinds of game objects.
Problems faced by this part:The data is complex and interleaved, the logic is difficult to separate from the data, and the scalability is poor in the later period.
Problems solved: Refactor code to separate data logic, increase interface to increase scalability, and facilitate subsequent development.
Attachment: (All UML diagrams of this part)

...全文

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