20 Group Sprint Plan(12.12)
| The Link Your Class | https://bbs.csdn.net/topics/610142480 |
|---|---|
| The Link Your Class | https://bbs.csdn.net/forums/MUEE308FZU202201 |
| TeamName | 20_KeyBorn |
| Video demo link | https://www.bilibili.com/video/BV1tK411X7RE |
| GitHub link | https://github.com/Aiorang/EE301_Lab3 |
1.Sprint
1.1 Plan
1.Monster design
1.2 Table
| Name | Completed Tasks | Duration of the task | Time remaining |
|---|---|---|---|
| YIWEI ZHONG(leader) | Code implementation required for interaction | 12h | 7h |
| ZHENKAI XIAO | Action production required for interaction | 10h | 5h |
| RUICHEN WU | Draw NPC pictures | 9h | 4h |
1.3 Questions and Answers
Q: Monster type
A: Monsters like Cthulhu
Q: How do monsters move and attack
A: Our artists have drawn several additional pictures for each action of the monster, so that the monster seems to be performing a coherent action.
2. Stand-up Meeting
2.1 Meeting Content
Discuss the monster design, and finally determine a remote monster, a melee monster, and a BOSS monster type, and design the monster's skills and health
2.2 Conference process
We had a meeting in the dormitory and discussed for about an hour.
3.Github
3.1Burnout Map

3.2 Github Related Code

4.Team Contribution
4.1 Table
| Name | Contribution |
|---|---|
| YIWEI ZHONG(leader) | 35% |
| ZHENKAI XIAO | 35% |
| RUICHEN WU | 30% |
4.2 Contribution
1.Xiao ZhenKai
style: Be on the loose
skills:Proficiency with Unity,Scripting
programming interests:Embedded development
expected software engineering roles:Game programmer and part-time game planner
declaration:I live in caves
2.Zhong YiWei
style: be upright
skills:Writing,Pixel-style drawing,
programming interests:AI development
expected software engineering roles:Game planner part-time game artist
declaration:I'm going crazy
3.Wu RuiChen
style: Rich in character
skills:Draw
programming interests:Front-end development
expected software engineering roles:Game art
declaration:Live to be old and learn to be old
5.UML
LINK
Person in charge: Xiao ZhenKai
Description:Control all kinds of game objects.
Problems faced by this part:The data is complex and interleaved, the logic is difficult to separate from the data, and the scalability is poor in the later period.
Problems solved: Refactor code to separate data logic, increase interface to increase scalability, and facilitate subsequent development.
Attachment: (All UML diagrams of this part)
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