EE308_Lab2_1
EE308 Lab2-1
|
The Link Your Class | https://bbs.csdn.net/forums/MUEE308FZU202201 |
|
The Link of Requirement of This Assignment | https://bbs.csdn.net/topics/608858956 |
| The Aim of This Assignment | The prototype and UI design of Bobing program |
| Teammate's blog link | https://bbs.csdn.net/topics/608979514 |
| MU STU ID and FZU STU ID |
20124287_832002122 |
| Teammate's MU STU ID and FZU STU ID | 20124287_832002123 |
1. NABCD
Need
On the Mid-Autumn Festival, people in some places will hold an activity called Bobing to celebrate, but some people are not around their family and friends, or because of the epidemic, they can not gather together to carry out the traditional Bobing activities. So we're going to make a Bobing app to help people celebrate online anytime, anywhere. More detailed requirements are as follows:
a. Need to have an interface, six dice, shake randomly to produce results.
b. The program allows multiple people to participate, and can automatically determine the results, it can be a stand-alone version or a network format.
c. The interface style is lively and generous in response to the scene, and lays the foundation for the second implementation of pair coding.
Approach
We finally choose Axure as our tool, after clicking anywhere to start the game, you can click the upper left corner to view the rules, or directly enter the mode selection, which can be divided into single player with the computer, single player online matching, and self-team mode inputting the room number.
Benefit
Our design is simple, suitable for most people at any time and convenient to use, you can choose to play alone, or input the designated room number to form a group with others.
Competitors
There are no built-in ads and links to prevent information leakage. While occupying very little memory, Bobing is fully functional.
Delivery
Online we can write a blog, or publicize the Mid-Autumn Festival activities at the same time attached to our website. Offline we can communicate with classmates, family or friends.
2. PSP FORM
| Personal Software Process Stages | ESTIMATE TIME/MINUTES | REAL TIME(MINUTE) |
| Planning | 30 | 40 |
| Estimate |
20 | 20 |
| Development | 30 | 20 |
| Analysis | 60 | 50 |
| Design Spec | 40 | 40 |
| Design Review | 50 | 40 |
| Coding Standard | -- | -- |
| Design | 60 | 60 |
| Coding | -- | -- |
| Code Review | -- | -- |
| Test | 30 | 20 |
| Reporting | 60 | 40 |
| Test Report | 20 | 20 |
| Size Measurement | -- | -- |
| Postmortem&Process Improvement Plan | 30 | 30 |
| Total | 430 | 380 |
3. Design flow chart

4. Tools and link
The prototype development tools:

We use Axure RP 9 to complete the assignment.
The prototype display online link:
5. The page display::
Title page:

Rule and mode page:

The rules page in the upper left corner:

Single mode for the first button:
Matching mode for the second button then Click to enter after a successful match is displayed:

Room mode for the third button then enter the room number and enter:

Bobing page and click "博" to start shake the dice:

Result page:

6. Working photos:

7. Summarize:
Through this assignment, I tried prototype design for the first time and learned some basic operations of Axure. The first part of the assignment is just to prototype the UI. Obviously, there is still a lot of work to be improved on the design, and we will work harder to get it done.
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