LAB 2-1 Bobing software

m0_64443733 2022-11-04 20:15:23

Index

  • Table
  •  1.NABCD model
  • (1)Need
  • (2)Approach
  • (3)Benefit
  • (4)Competitors
  • (5)Delivery
  •  2.Process
  • (1)Flow chart
  • (2)PSP
  •  3.Development
  • (1)UI Prototype GitHub Link
  • (2)Application part of the interface display
  •  4.Summary

Table

The Link Your ClassMUEE308FZU202201
The Link of Requirement of This AssignmentLAB 2-1 First pair programming assignment
The Aim of This AssignmentBobing software
FZU ID and MU IDFZU : 832002106  MU : 20122128
TeamMate Blog LinkTeamMate
TeamMate FZU ID and MU IDFZU : 832002128  MU : 20124007

 1.NABCD model

(1)Need

  Course requirements

  • Need to have an interface, six dice, shake randomly to produce results.
  • The program allows multiple people to participate, and can automatically determine the results, it can be a stand-alone version or a network format.
  • The interface style is lively and generous in response to the scene, and lays the foundation for the second implementation of pair coding.

  Our analysis
  According to the requirements of the topic, we need to design a program for the traditional Fujian Mid-Autumn Festival event Bobing to meet the Bobing tool for students who cannot participate in the event online because of the epidemic. For the user group, we will design our software program in four aspects: basic functions, user experience, product feedback, and optimization, which will include the basic dice throwing, judging the winning level, Mid-Autumn Festival special environment theme, and throwing records.

img

(2)Approach

  Our software program was initially designed through the android studio platform, and the designed application has been able to run normally on Android phones, including the main interface of the application, the basic UI interaction interface, throwing the dice and judging the reward level, as well as displaying the game rules and other functions.

(3)Benefit

  Our software program is able to continue traditional activities in an online format during the epidemic, while the software design and UI theme are full of Mid-Autumn elements, which can give users the most immersive experience of traditional activities. At the same time, we have set up a rule explanation interface in the software, which is convenient for users to check the rules at any time, while the software will automatically determine the throwing results and their corresponding prizes, which is friendly for users who are not clear about the game rules and from other places.

(4)Competitors

  In a horizontal comparison, as an online product, our software can meet the basic features of convenience and ease of use, and we can design the UI interaction interface with Mid-Autumn elements to bring users an immersive festival experience when completing the basic functions, and we will record the results of previous throws to facilitate statistics, but there may be problems with data sluggishness or display order logic when synchronizing data in multiplayer online

(5)Delivery

  It is planned to be promoted in the epidemic-stricken Fujian region, as a means to replace offline pancakes and to meet the demand for quick online use.

 2.Process

  At the beginning of the design phase intended to complete the basic design of the program, such as throwing six dice and randomly obtaining the value of six dice, while setting up the main interface of the application, in the follow-up work, we added the recognition function to automatically determine the level of the reward, to be able to correspond to the rule description, to provide the user with a description of the level of the prize won, while adding the game rule description to the basic interface of the program, so that users can easily view it at any time, in the optimization, we expect to achieve the function of multiplayer online activities, to be able to record the data of multiple people online and to display the sorting of the data obtained

(1)Flow chart

img

(2)PSP

Personal Software Process StagesEstimated Time/minutesCompleted Time/minutes
Planning4050
Estimate3040
Development--
Analysis6090
Design Spec4045
Design Review1510
Coding Standard9040
Design65100
Coding120240
Code Review Planning2020
Test1560
Reporting3045
Test Report1530
Size Measurement4030
Postmortem&Process Improvement12030
total700800

 3.Development

UI Prototype GitHub Link

(2)Application part of the interface display

Application main interface
Rules interface
Select number of users
Throwing interface
Reward judgment interface
Cooperation

 4.Summary

  This software experiment gave me some initial experience in UI design, as well as an intuitive experience of overall software programming.

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源码链接: https://pan.quark.cn/s/a4b39357ea24 微信小程序是由腾讯公司设计的一种轻量级应用开发平台,主要面向移动设备,旨在为用户带来无需下载安装即可直接使用的应用服务体验。在微信小程序的开发实践中,"模仿美团菜单 swiper分类菜单"是一项常见的技术应用,其目的是达成与美团外卖应用相似的交互模式,使用户能够轻松地浏览和挑选各种商品或服务。 在微信小程序的技术体系中,`swiper`组件属于轮播图功能模块,通常用于呈现多张图片或卡片式的切换界面,能够达成动态滑动展示不同分类菜单的功能。在模拟美团菜单的应用情境下,`swiper`组件一般与`swiper-item`组件协同工作,每一个`swiper-item`对应一个分类,用户可通过左右滑动来切换不同的分类菜单。 为了达成这样的功能,首先需要在微信小程序的`json`配置文档中引入`swiper`组件,并在`wxml`结构文档中构建相应的布局代码,将每个分类以`swiper-item`的形式进行组织。同时,需要在`wxss`样式文档中定义恰当的样式,保证分类菜单的视觉呈现符合设计规范。 接下来,我们将在`js`逻辑文档中处理`swiper`的切换逻辑,通过监听`bindchange`事件来识别当前选中的分类,并根据这一信息动态获取对应的子菜单信息。为了达成类似美团的层级菜单功能,可能还需要借助`picker`或`navigator`组件来展示二级分类或商品详情。 在开发阶段,需要关注以下关键点: 1. 数据绑定:保证数据与界面之间的双向链接准确无误,以便在选择分类时即时更新显示内容。 2. 动态加载:针对大量数据,可能需要采取异步加载机制,防止一次性加载过多内容引发性能瓶颈...

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