Lab2-1 Bobing

Liu_Jiewen 2022-11-04 23:59:55

Lab2-1 Bobing Prototype Blog

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  1. Typora(md)
  2. Github.com(HTML)
  3. Github.com(md)
  4. CSDN.net

Links provided in the End Section.

Contents

目录

  • Lab2-1 Bobing Prototype Blog
  • Contents
  • PSP Table
  • Demand Analysis
  • Need
  • Approach
  • Benefit
  • Competition
  • Delivery
  • Prototype Development
  • Screenshots
  • Flow Chart
  • Pair Work
  • Summary
  • End

PSP Table

Top

StagesEstimated Time CostActual Time Cost
Planning
Estimate1010
Development
Analysis1515
Design Spec1515
Design Review1010
Coding Standard105
Design40
Coding300
Code Review45
Test20
Report
Test Report15
Size Measurement10
Postmortem&Process Improvement15
Total505

Demand Analysis

Top

This analysis is based on NABCD model.

  1. Need
  2. Approach
  3. Benefit
  4. Competition
  5. Delivery

Need

Top [NABCD](#Demand Analysis)

It's because the epidemic occurring worldwide that people can't get in touch with each other in the flesh and many activities are greatly affected even cancelled. This year's Mid-Autumn Festival holds the game 'Bobing' as usual. And only goes online can it be hold as expected. So here is going to develop an online 'Bobing' game for Chinese people and friends over the world.

Approach

Top [NABCD](#Demand Analysis)

First, we need a software for us to design a prototype of it. So we choose Modao to bulid the interface of the Bobing game. After we made a satisfing version, we will code for this prototype and achieve various functions. After all the main work are done, we will make some adjustments to our UI to make it more beautiful.

Benefit

Top [NABCD](#Demand Analysis)

Customers can take part in Bobing game on the line, reducing antiepidemic pressure in the meanwhile . And this game will bring people the pleasure of playing with relatives and friends.

Competition

Top [NABCD](#Demand Analysis)

We are making it good-looking and easy and fun to play with.

Delivery

Top [NABCD](#Demand Analysis)

It's an open source project and can be found on GitHub. As app sharing is easy nowadays, we're going to build Android App. We will also put the demo video on bilibili.

Prototype Development

Top

Link: https://modao.cc/app/rhlZzkKVrktt3hHjMQcUhe #博饼原型-分享

Tool used: Modao(墨刀)

Screenshots

主页

规则说明

关于页面

单人模式

单人模式结果


多人模式

多人模式结果

多人模式结果

Flow Chart

Top

流程图

Pair Work

Top

photo

Summary

Top

In this period, we've learnt to design prototype before rushing into coding. And this huge change of mind is making us working with higher efficiency and building good products.

End

Top

The Link Your Classhttps://bbs.csdn.net/forums/MUEE308FZU202201
The Link of Requirement of This Assignmenthttps://bbs.csdn.net/topics/608858956
The Aim of This AssignmentNote the development processes.
Student 1:
MUID_FZUID
20123850_832001217
Student 2:
MUID_FZUID
20124082_832001228

Project on Github.com: https://github.com/LiuJiewenTT/ee308fz_lab2

URL on github.com of this passage(download): https://liujiewentt.github.io/ee308fz_lab2/blog.md

URL on github.com of this passage(view with Github md): https://github.com/LiuJiewenTT/ee308fz_lab2/tree/main/blog.md

URL on github.com of this passage(view as html): https://liujiewentt.github.io/ee308fz_lab2/blog.html

URL on csdn.net of this passage(view as html): https://bbs.csdn.net/topics/609001732

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内容概要:本文围绕“基于超局部模型与自抗扰ESO观测器的无模型预测电流控制改进策略”展开研究,提出一种结合超局部模型(ULM)与扩张状态观测器(ESO)的无模型预测电流控制(MFPCC)改进方法,旨在提升永磁同步电机(PMSM)电流环的动态响应性能与抗干扰能力。该策略利用超局部模型对系统行为进行局部逼近,避免依赖精确数学模型,同时引入自抗扰控制中的ESO实时观测并补偿系统内外部扰动,有效抑制参数摄动、负载变化及模型不确定性带来的影响。研究通过Simulink搭建完整的控制系统仿真模型,对传统MFPCC与所提改进策略进行对比分析,验证了新方法在电流跟踪精度、响应速度和鲁棒性方面的优越性。; 适合人群:具备电机控制、现代控制理论及Simulink仿真基础的电气工程、自动化及相关专业的研究生、科研人员及工程技术人员。; 使用场景及目标:①用于高性能电机驱动系统中电流环控制器的设计与优化;②为无模型控制与自抗扰控制的融合应用提供技术参考;③支撑相关课题的仿真验证、论文复现与创新方法研究。; 阅读建议:建议读者结合Simulink仿真模型深入理解控制结构与参数整定过程,重点关注ESO的观测性能与扰动补偿机制,并可通过改变负载条件、参数偏差等工况进行鲁棒性测试,进一步掌握该改进策略的核心优势与适用边界。

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